![]() Throughout the series, the game was noted for its simplicity of controls and the exotic special moves it featured, as well as a tendency to replace the letter 'c' in a word with the letter 'k', thus deliberately misspelling the word "combat" in the title, as well as any other words that begin with the letter 'c'. ![]() Midway created five sequels for the arcade and home systems, each one bloodier, gorier, more brutal, and stranger than the last. ![]() Mortal Kombat 4 brought the series into 3D, replacing the digitized fighters of the previous games with polygon models, while Mortal Kombat: Deadly Alliance was the first in the series to skip arcades altogether and go directly to consoles, a symptom of U.S. The sixth installment in the series, Mortal Kombat: Deception, was released for the Xbox and PlayStation 2 platforms in October 2004 (with a Nintendo GameCube version released in February 2005). ![]() Following a gameplay style very similar to the one found on Deadly Alliance, Deception also features several new gaming modes, such as a Puzzle Fighter-like puzzle game, an Archon-like chess game, and an RPG-style quest mode, as well as a suicidal finishing move for each character, usually performed to prevent the opponent from doing a Fatality. ![]()
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